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MANDEM is the art-name for Maize Arendsee, shared with her life-partner Moco Steinman-Arendsee. Our working relationship is highly symbiotic, and we work together in what might be awkwardly described as a "Vulcan Mind Meld." MANDEM has a long art publication history, including book and CD covers, literary/art journals, and dozens of gallery shows.

Maize has an academic background in classical and medieval studies, and recently graduated with an M.A. in Interdisciplinary Humanities (with additional certification in publishing and design). She is starting a studio art M.F.A program, at Florida State University in fall 2012, and looks forward to spending the next three years in Tallahassee.

Interview Questions
Abridged from our 2012 Penduline Press Interview

What artistic media do you tend to favor in your work?

MANDEM's work is very much based in digital art. We've both been working with digital mediums since we were children; we are part of the first generation to have had digital paint as a plaything during childhood. Maize, in particular, has over 17 years of experience using digital paint. However, we're increasingly engaging in an adulterous love affair with physical media, like oils and acrylics, so most of our recent work is what we call transdigital, moving seamlessly back and forth between physical and digital painting. For example, we might physically paint a background, scan it in, nearly complete the work as a digital painting (using the elements we created with physical paint), and finally finish the project with oils.

Your symbiotic process is intriguing. Can you describe it?

MANDEM Family PhotoThere's a myth in Western culture of the impregnable Artistic Genius, creating art ex nihilo from his own spirit. The truth is, most artists do not create in a vacuum. The old masters had workshops full of apprentices and models and unacknowledged coworkers, and many modern artists, such as Damien Hirst, hardly even paint their own work but rather have their concepts executed by hired craftsmen. Even the most rugged individualist artists are often deeply indebted to a host of unacknowledged teachers, models, and family members who have supported their careers in invisible ways. When setting out to do art, MANDEM bucks that convention of imagining an unrooted genius and instead tries to acknowledge the ways in which art is always a mutual endeavor.

In terms of actual painting, physical brush on canvas (or stylus on tablet, as the case may be), the vast majority of the work is executed by Maize (with occasional creative highlights by the baby, Kitsuko). However, Moco is the ghost in the machine because she coordinates our models (or models herself), she helps to prepare canvases and make studio work go smoothly, she helps generate concepts and make important decisions on lighting, color choices, and even medium, and usually she stands by through the entire process giving creative input on artistic choices. Moco is also the one responsible for what we call the "proofreading" stage where she literally goes over the work with a magnifying glass and checks for any errors or minute inconsistencies. The relationship is a little as if Botticelli's muse Simonetta had stripped off her fancy dresses, put on a smock, and come into the workshop to mix his paints and make composition choices.

Of course, recently, MANDEM's long-time duo has been plus one, since little Kitsuko has increasing input on what she thinks should happen with the paintings.

Your daughter, Kitsuko, is so adorable. What has her artistic experience been like so far?
What media does she like to work with, and what kind of art does she create?

Whenever we're painting, Kitsu tries very hard to help (and yes, sometimes this is a little overwhelming). She'll pick up dry brushes and "paint" on finished canvases for hours with her imaginary media. Because of her interest, we've started letting her actually help when putting on clear coats of varnish or gloss texture medium.

...We also take her with us to most of our art openings, and we'll walk around and look at all the paintings. If she likes something, she'll say, "That, that," and sometimes clap. If she doesn't like it, she'll say, "Change it," which is the same thing she says for dirty diapers and TV shows she doesn't like, so then we have to go look at something else. We can always tell if our work is coming along well if it's a "that, that" piece.

[For more about Kitsuko's art experiments, see the full article!]

She also really likes dancing and she'll express her opinions and feelings in the form of dance whenever possible, and she lights up whenever she gets near a piano…we can't wait to see what artistic paths she'll chose to follow in her life.

What is "Mythpunk Art Noir?"

Maize has a Master's Degree in Interdisciplinary Humanities, which is a polite way of saying that she was allowed to study whatever she wanted. Her focus, as an academic, has been on Critical Theory and how that relates to Classical Civilizations and on the ways that myths have been transmogrified through time.


We particularly take a queer approach to the history of mythology and when trying to answer the question "What genre is this? Is this fantasy art? Is this Steampunk? What are you doing here?" we only recently came to the loose description "Mythpunk Noir." The -punk movements, such as cyberpunk and steampunk, have always been a huge influence on us (even before knowing the names for these movements) because they take technology and history and "queer" it (in the older sense of the word -- and in some sense, the sexual sense of the word -- they make it uncanny and unfamiliar). But in our own work, we really don't limit ourselves to a technological or historical time period (such as cyber or steam). What really is our driving force is the -punk part.

Because of Maize's background in Classics, most of our material references or reinterprets folklore and mythology. For example, "Wallflower," to us, has links to a cyberpunk version of the Minotaur myth. Likewise, the title for "Washerwoman" [at left] comes from a translation of an old British Isles myth about a fairy/hag creature who would wash the clothes of those who were about to die, so if you were going into battle you might see the Washer Woman in the stream washing your clothes -- so to us this idea and this image tied in to the fall of industrialization as it connects to labor issues. Myths are a huge influence on what we do. Another significant influence is what we call "The Golden Age of the Mythographers" in the late 1800s (that's the Gilded Age, in America) and into the 1940s, because these European writings from the turn of the century completely reinvented how mythology is understood, and these writings coincided with and influenced the German Expressionist film movement that evolved into Film Noir. So, for us, there's an inescapable link between visual Noir and the reinterpretation of mythology.

How do you think your Cleveland, Ohio roots have influenced your work?
Is Cleveland possibly behind, or within, the Mythpunk Art Noir style you have developed?

Absolutely. Cleveland is the hearth/home of our art in many ways. The almost post-apocalyptic feel of huge segments of Downtown Cleveland (where we used to live) has impacted how we think about the world. Cleveland is magical. There are all these beautiful old houses from the Gilded Age—the millionaires at the time built mansions in the heart of East Cleveland, then abandoned them later as "urban blight" struck and so, unlike some urban areas that are architecturally impoverished, in East Cleveland slums look like a Victorian apocalypse took place. When we lived there, we owned a 19th-century funeral parlor that had been gutted out and served as a crack house before we bought it. We paid less than $20,000 for it (this was before the market crashed -- it recently sold for about $3,000) because it was said to be haunted and no one wanted it. One time, we were riding home on the bus in the middle of the night and about to get off in our neighborhood, and a homeless man warned us not to get off the bus there because the neighborhood is haunted: there are witches and wolves and an old funeral home with ghosts in it. We did not tell him that we lived there and the "wolf" was our pet (a husky hybrid).... but it was all wonderful and terrible and we'd like to go back some day.


How is it for you to be an artistic presence in Tallahassee -- exhibiting there, and making connections?

Tallahassee is a remarkably artistic town for how small it is. We have two large universities, and a really thriving little art district called Railroad Square. We've been a a bit taken aback by how excited people are about our work here. We're definitely not a "Florida Artist" -- we don't do palm trees or gators (... usually), yet our work has been selected to display in Tallahasse City Hall and the university library, and other public places. Perhaps some of our more recent pieces have a touch of Florida sunshine in the way the golds come out -- you can see that in "Washerwoman."

Maize was just accepted into Florida State's studio art MFA program, which we're very excited about because neither of us have had any formal artistic training before this year. Maize is especially looking forward to a chance to work with Carrie Ann Baade, who is one of our generation's foremost Visionary/Surrealist artists.




MANDEM is a symbiotic pair of transdigital -punk artists, Maize Arendsee and Moco Steinman, working in both digital art and traditional art mediums such as oil painting, mische technique, mixed media, and acrylics. Our themes include: mythpunk and mythology; steampunk and alternative history; cyberpunk and human-animal-machine hybrids; gothic, horror, and dark fantasy; monsters and chimeras; and queer feminist art. Important visual influences include German Expressionism; influential sci-fi fantasy artists such as Brom and Giger, and traditional painters such as Maxfield Parrish, John Atkins Grimshaw, and the surrealist and visionary movements. Other influences include James Barrie (Peter Pan), Lewis Carroll, Lovecraft and other Gothic Victorian writers; Bertolt Brecht and epic theater (also theater of cruelty and theater of the absurd); Robert Graves, Mircea Eliade, and the great mythographers of the Gilded Age; Jungian philosophy; the ancient Greek and Roman poets — especially Euripides and Ovid; and epic modern myth-makers such as Tolkein, Clive Barker, Guillermo del Toro, George Romero, and Neil Gaiman. Our work has appeared in gallery shows and we have designed album or book art for the Cruxshadows ("Dreamcypher" and "Ethernaut"), Michael Schulman ("Home"), Abney Park ("Airship Pirates" RPG), and we designed the promotional art for the Dragon*Con 2012 Horror/Dark Fantasy Track.